A Conceptual Approach for Using VR and Digital Simulations to Train Students in Fit Assessment and Correction Skills
Abstract
Garment fitting is a complex and iterative process of identifying and rectifying fit issues. In academia students are often trained to fit garments on "ideal" body shapes and they do not have the opportunity to fit garments to different body shapes. As a result, new designers must gain garment fitting skills through experience. Problem-based training modules are expected to provide fit correction intuition to new designers as a substitute for years of garment fitting experience. Multi-media tools with 3D simulations support the learning process through aid in visualization. Virtual reality provides an ideal platform to teach garment fitting as it enables replication of real-world scenarios, supports multiple learning theories, and provides an opportunity to "learn by doing". The proposed conceptual framework provides a method to assess the effectiveness of virtual reality training modules using a multi-level assessment approach.
Keywords: Digital Prototypes, Apparel Fit, Virtual Reality, Training, Problem-Based Learning
How to Cite:
Galada, A. & Baytar, F., (2022) “A Conceptual Approach for Using VR and Digital Simulations to Train Students in Fit Assessment and Correction Skills”, International Textile and Apparel Association Annual Conference Proceedings 79(1). doi: https://doi.org/10.31274/itaa.15814
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