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Pedagogy and Professional Development

Students' Learning Experiences using Three-Dimensional Design Software (Adobe Dimension) for Virtual Mock Store Design

Author
  • Jinhee Han orcid logo (Auburn University)

Abstract

Students at a Midwestern university completed the plan-o-gram project as a part of the visual merchandising course using Adobe Dimension. Through this project, students learned how 1) to design virtual store spaces, 2) to build a floor plan with a purposeful store layout, 3) to visualize and decorate the store using use proper mannequins, props, and furniture, 4) to enhance overall store ambiance, by integrating diverse learned contexts. Adobe Dimension was beneficial software for the plan-o-gram project because of its flexibility to build an infinite number of floor plans and store designs. It also enhanced students’ learning experiences with a great potential to integrate it with Augmented Reality (AR) store spaces. However, a high spec of hardware and the purchase of subscriptions for the various choice of assets (objects) from Adobe stocks will enrich their learning experiences. 

Keywords: Virtual Mock Store Design, Planogram, Visual Merchandising, Pedagogy, Adobe Dimension

How to Cite:

Han, J., (2022) “Students' Learning Experiences using Three-Dimensional Design Software (Adobe Dimension) for Virtual Mock Store Design”, International Textile and Apparel Association Annual Conference Proceedings 79(1). doi: https://doi.org/10.31274/itaa.15996

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Published on
2022-12-31

Peer Reviewed