Teaching Virtual/3D Technology in the Apparel and Textiles Curriculum: A Conceptual Model for Developing Pedagogical Best Practices
Abstract
Virtual/3D technology is a rapidly developing area of apparel industry innovation. Academic programs that prepare graduates for this industry face the need to teach students how to use it. At the same time, best practices for teaching virtual/3D technology have yet to be developed. Thus, the purpose of this project was to develop a conceptual model for creating strategies for teaching virtual/3D technology in the apparel and textiles curriculum. A three-step approach was followed to address this purpose, starting with an extensive review of the literature. Second, key concepts emerging from the literature were mapped. Third, the concepts were organized into a model grounded in technology learning theory and addressing the three focal points of the pedagogical process: the instructor, the technology, and the student. Further application and refinement of the model is necessary through continued empirical study, particularly as new technologies are developed and industry practices evolve.
Keywords: Virtual technology, 3D technology, Pedagogy, Apparel and textiles curriculum, TVTAT model
How to Cite:
Hodges, N. J., Watchravesringkan, K., Yan, R., Chang, H. & Lee, Y., (2024) “Teaching Virtual/3D Technology in the Apparel and Textiles Curriculum: A Conceptual Model for Developing Pedagogical Best Practices”, International Textile and Apparel Association Annual Conference Proceedings 80(1). doi: https://doi.org/10.31274/itaa.17239
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