Learning Product Quality and Manufacturing Processes Through Hands on Learning: Introducing Gaming into the Fashion Classroom
Abstract
The purpose of this activity was to integrate active learning into the teaching of apparel product manufacturing and quality assurance in the classroom based on Wang's (2004) Total Quality Management game design previously implemented in the teaching of mechanical engineering. The students completed a two day hands on activity designed to mimic the production of a small functional product. Students were split up into five groups: four groups serving the role of manufacturers, and one group serving as the customer group. Over the course of two class sessions the students designed a unique product based on customer requests, developed a production line, and executed finished products to present to the customer for evaluation. One group was selected as the winning team.
How to Cite:
Kane, L., (2016) “Learning Product Quality and Manufacturing Processes Through Hands on Learning: Introducing Gaming into the Fashion Classroom”, International Textile and Apparel Association Annual Conference Proceedings 73(1).
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