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Pedagogy and Professional Development

Teaching Virtual Technology through Industry Collaboration: An Assessment of Pedagogical Process and Outcomes

Authors
  • Kittichai Watchravesringkan (University of North Carolina Greensboro)
  • Nancy Nelson Hodges (The University of North Carolina at Greensboro)
  • Seoha Min (California State Polytechnic University, Pomona)
  • Sukyung Seo (University of North Carolina at Greensboro)
  • Youngji Lee (University of North Carolina at Greensboro)

Abstract

The two-fold purpose of this study was to develop an approach to teaching virtual technology that is apparel industry specific and to conduct a preliminary evaluation of the resulting outcomes to better understand the needs of apparel students as virtual technology learners. This study employed a three phased, mixed-method research design.  Phase I consisted of an on site presentation of a virtual prototyping software to students in an introductory apparel studies course. Phase II consisted of two weeks of training on the software. A pretest was administered to the students prior to the start of the training and a posttest after the training was completed. Phase III consisted of in-depth interviews where students were asked to reflect more broadly on the learning experience. Findings of the study contribute to what is known about how students learn 3D technology applications. 

How to Cite:

Watchravesringkan, K., Hodges, N. N., Min, S., Seo, S. & Lee, Y., (2019) “Teaching Virtual Technology through Industry Collaboration: An Assessment of Pedagogical Process and Outcomes”, International Textile and Apparel Association Annual Conference Proceedings 76(1). doi: https://doi.org/10.31274/itaa.8833

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Published on
2019-12-15